Hey everyone, this is my first attempt at making hair cards, and I would appreciate it if anyone with hair card experience could give me honest feedback. I thank everyone who helps me make this a real, industry-ready asset with their feedback. The hair currently has only 25k tris, so I will add resolution to some obvious…
Doing some test renders in marmoset. Sorry for lack of updates, life decided to kick me in the ass. I'm getting the weird banding(?) and was wondering if there was a way to fix this? Also any tips and making my hair look better would be awesome. I'm playing with the alpha threshold and have it around .39 right now. Crits…
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
Hey whats up Polycount, I’m working on a portfolio piece — a stylized island environment. (inspiration, sea of thieves) I’ve been focusing on blockout, and overall playability for the past couple of days. scaled to SoT I’d love feedback on: Shot composition (do any of these even look ok) I feel like im going crazy or…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
I am trying to create a stylized tree with a leaf system like this video https://streamable.com/hl6kx6 however I can quite get there yet. These are my two attempts. Any tips?
XnView is super useful for me. You can set up and save Batch Convert setups, to automatically downsize things, and optionally add a bit of sharpening (a little is much better than a lot!). Also, for the stage that you're at, the image quality is not really a hinderance at all. You just want people to be able to see your…
Been working on this dude for a couple days... and I've reached the point where I need an outside opinion. I know the edge loops aren't great and there are some incomplete bits, but there's something off overall and I can't grasp it. If anyone has inclination to gimme a rundown of what they reckon. C&C wanted badly and any…
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
yeah i don't like that i can't just attach the files like on GA. i tried to link the URLs from my DA account (created just to have a url to link) but i think i see where i screwed it up. will try again . . . http://weauvwen.deviantart.com/art/Artemis-WIP-5-157570211 http://weauvwen.deviantart.com/art/Artemis-WIP-157569676…