Been working on this dude for a couple days... and I've reached the point where I need an outside opinion. I know the edge loops aren't great and there are some incomplete bits, but there's something off overall and I can't grasp it.
If anyone has inclination to gimme a rundown of what they reckon. C&C wanted badly and any tips or links to tutorials about edge looping and poly flow would be really good too!
At the moment I am getting through it but I find I'm just adding polys and deleting them over and again, until I just hit something that works. I'm hoping to get this done by Sat eve so I'm hoping for a more... educated approach
Thanks dudes!
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Been having a bit of a time with getting the head right... here's where I'm at now.
Any thoughts? I've been tryiing to work out how the poly flow would go on his face... but damn it's an odd face. Heh, any tips would be greatly appreciated!
It would be good to know what your plan is for this character. Is this for a high poly sculpt? Lowpoly with normals? Diffuse only? You're asking questions about topology, specifically on the face, yet you havent posted the wires for the face.
Please, answer those questions, then show us the model, front, side, 3/4 view in faceted mode with wires on. It'll help us to help you.