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{WIP} 1970s GM New Look bus model.

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TypicalMale triangle
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy emphasize on nice artificial lighting like HPS and Mercury lights.



Thanks for checking out my model let me know what you think of it so far!

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  • sacboi
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    sacboi godlike master sticky
    Baking technique? 
  • TypicalMale
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    TypicalMale triangle
    sacboi said:
    Baking technique? 
    Are you referring to a high poly to low poly bake?
  • sacboi
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    sacboi godlike master sticky
    To elaborate, I'm only curious because at a glance your topology in my opinion had indicated either 'high flow' (high to low) or probable midpoly (hybrid trim sheets) baking methodology and as an aside personal preference nowadays I tend to lean toward the latter, when generating mostly static large scale HS vehicular content as well. So currently this object's body shell alone at 34k triangles is fairly low, hence the query/interest.
  • TypicalMale
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    TypicalMale triangle
    @sacboi
    I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such from that to a low poly counterpart. And I have also heard of baking the dynamically created textures onto actual images to be used outside of Blender but I have yet to learn how to do that so I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course).
    At the moment I pretty much just try to model it with whatever poly count I find appropriate like 50k for a car or in this case 100k since it's much larger and more detailed than my previous models.
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