Hey, So, we all know about SpeedTree, but I was wondering if there was a similar package that you could use for creating Rocks , formations and cliff faces etc? I saw one called Medusa but it doesn't seem to be quite 'there' yet. any ideas? cheers
Hello. We are looking for a speed tree expert that can take 30 trees to the next level in terms of looks an optimization. Our team managed to make them but they are far from over. If you are an expert with Speedtree, know the workflow to make them great give us a hand. We are looking to create a rainforest for a game with…
Ok here is my situation. I just recently started using Speedtree. I finished a couple tutorial models and they all import properly into udk. Now I customized my own tree, and when I import it into udk the mesh explodes on me. Has anyone run into this before.
Ok, I know this is going to sound stupid. . . but does anyone know of any good SpeedTree tutorials? I'm working with the program now, and while it is very easy to make something Tree Like, I can't seem to make the types of trees that I want. This program has a ton of controls, but I just can't seem ot find the balance to…
Hi there, I exported a tree from SpeedTree using the Export to UE4 function, but when I opened it in Unreal there was geometry missing on the tree (as you can see in the picture). Does anyone have an idea how to fix this? I'm not sure why it's seemingly disappearing. Thanks for any help in advance!
Hello all, I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this: It seems as though the export isn't generating texture atlases for some reason. Does any one have any idea how to fix this? I'm definitely missing/skipping a step somewhere I assume. Do you need to create…
Hi. So, I took the plunge and subscribed to SpeedTree for UE4. However, when I import a tree into UE4 it looks absolutely terrible. I am following the video tutorials on Youtube, and I don't know whether there is something else I have to do? Has anyone else had this problem?
I am looking for an experienced SpeedTree Designer. Must be familiar with the 4.0 version and features. Must also have excellent texture creation skills. Bonus if they have world building skills as well. Looking to start out on a paid contracting basis (per piece) that may grow into something more depending on the skill of…
So I'm working on a final film at school, and I'm creating the foliage. My current workflow is: produce atlas and tiling bark material model in speedtree and apply texture export allembic to maya scatter using mash (if finer control is needed I use the breakout node) The issue is the group wants to sculpt details by hand…