So I'm working on a final film at school, and I'm creating the foliage.
My current workflow is:
produce atlas and tiling bark material
model in speedtree and apply texture
export allembic to maya
scatter using mash (if finer control is needed I use the breakout node)
The issue is the group wants to sculpt details by hand in zbrush and paint materials in substance. How do I adapt my workflow to allow custom sculpting and painting?