Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Montana | Character for VR game Hello! Introducing a new character - Montana, designed to be used as a skin in a VR game Gunslinger. Thank you for the support and attention! https://www.artstation.com/artwork/m8GyXZ
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
IMO polycount will always matter and good topology flow will always matter. Until further developments are made to handle and work with limitless amounts of polys, as well as rig, animate and texture map nanite assets, I don't see nanite as a useful function. Also why would a game developer want to bloat their game file…
Hello. Looking for new work as Animator and VFX Artist. Here are my works: 3D game reel https://youtu.be/Ad4qmkQCNyA?feature=shared Slot gameshttps://youtu.be/OicQj9hKMoM?si=1dhjBhk32JMg1tHT VFX https://youtu.be/uEMpqu-3AL4?feature=shared 2D game animation reelhttps://youtu.be/cMwwHzavo4M Contact me: artur-huk@rt-pro.com…
I wonder if its really necessary though. Being a star wars game people will likely buy it anyway. Then again maybe that aspect is what made them take more risk with the character? Also this outrage is a boycott, basically atleast 400,000 gamers have vowed not to buy the game, so that's a lot of lost revenue. I don't agree…
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…