Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…
I've posted a breakdown of this project on GitBook: https://docs.switchboard.studio/environment-breakdowns/byzantine-church Some examples: https://docs.switchboard.studio/environment-breakdowns/byzantine-church
We're in need of a Hard Surface Environment Artist who is Proficient in building Modular Environments. Requirements: * Eye for Detail * Can work exactly to the grid * Experience in creating modular environments * 3 years minimum professional experience creating environments for console and pc titles please email…
Hello polycount! Happy to share my latest environment here, the Desert Shop :3 Check it out on my artstation: https://www.artstation.com/artwork/49roZq I'm super proud of how it turned out, and I had a lot of fun trying new techniques and workflows with this one. Hope you enjoy~