http://img822.imageshack.us/i/ohnopoopy.jpg/ Could someone help me to fix this? I want the diffuse displayed in the viewport not the alpha map! However this renders perfectly fine. It's just easier too see the diffuse in the viewport! Thanks folks! Chris
I had 2 questions about this. 1. how do u set up the texture in the ut3 editor for a 32bit targa Diffuse with a alpha channel in the diffuse 2. how do you tile the diffuse texture in the ut3 editor any help would be appreciated!
Quickly i have some renders of the rough Diffuse. To bring this thread to a close i wanted to at least show my base diffuse. I will be reworking the grip on the normal spec and diffuse map soon.
Does diffuse maps need to be flipped in any way coming out of Zbrush? My normal map sits right with FlipG but the diffuse isn't quite right... EDIT: FlipV for diffuse did the trick.
That would depend on the color of your diffuse. If your diffuse is black then yes. The diffuse should operate as a clamp in such situations. Any color on the cube map that isn't brighter than the diffuse, shouldn't show. I.E. reflections should never darken anything further than the diffuse color. thats why chrome =…