Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders.
Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.)
My problem is that for some reason, the entire model has a weird white tint to it in renders (fine in viewport), apart from the left door for some reason.
The left door was simply a mirrored copy of the right so I have no idea what might have changed to get that one to display correctly.
The material has no self illumination. The ambient global lighting is a flat black... at my wits end here.
Replies
Now why the left doors appears correclty is a mystery. Probably something to do with normals/xform.