Home Technical Talk

Diffuse Render Error

polycounter lvl 8
Offline / Send Message
Dirty Frank polycounter lvl 8
Hi guys, running into a bit of trouble getting my diffuse map to display correctly in renders.

Ive modeled a simple storage container mesh. Everything in the scene has the same single material applied to it consisting of a single diffuse map. (flat red with AO for testing purposes.)

5nved4.jpg

My problem is that for some reason, the entire model has a weird white tint to it in renders (fine in viewport), apart from the left door for some reason.

6eg1vl.jpg

The left door was simply a mirrored copy of the right so I have no idea what might have changed to get that one to display correctly.

The material has no self illumination. The ambient global lighting is a flat black... at my wits end here.

Replies

Sign In or Register to comment.