I stumbled on this recently, a really good overview and dissection of what makes a great game level. Worth a watch/read; good stuff! Designing Action: Defining the Encounter in Games
If you shouldnt see stuff like this at work dont click on links that say nudity, arguing over the defination of nudity is like arguing over the defination of "is".
what kind of savage does that? ;) Cluster is just innaccurate - it doesn't imply connectivity which is a defining characteristic of a component/island/shell/hull/element
Really cool! Love the folds on the cloth, it's defined just enough to make it look realistic. I always have a problem with either overdoing it, or not making it defined enough..