Hi. I'm having a problem making cloth for a character, where both sides of the cloth must have it's own UVs. I also want to use alphatesting to make some tears at the edges of the cloth, so I can't model "thickness" since then you would be able to see into the model at the edges. With that in mind, I simply copied parts of…
Is this possible in 3d simulation, where u can get certain parts of a cloth to maintain its shape while being simulated like this: This can be done with rigid bodies but it would be easier and faster with cloth especially if you have a lot of hair poly strips or hair strips tied with a ribbon or something attached so if we…
Im gonna be scanning (using cameras - photogrammetry method) real people (clothed, different cloths). These realistic clothed human scans will be used for several purposes, mainly render videos, real time aplications (game)etc. Thus they need to be rigging-skinning friendly. Also the people should hold positions which will…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
The last time I saw someone baking cloth like this, it was for a MMORPG I worked on for PC. They ended up writing their own scripts to work with our sim data in 3ds Max. The basic workflow IIRC: * import the lowpoly model with its animations, * align the bones to the T-pose cloth, * bind the bones so they stick to the…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same. Currently we have character models that will work, but they are too high poly for use in our game. Only one of these two jobs will be funded. Brief Description We’re planning to use some character…
I have been playing around with apex cloth in maya 2012 and I love it only problem is the wind parameters for the cloth settings.When I increase the wind velocity,the cloth moves in a direction but just gets stuck in that position even after playing around with cloth gravity and self collide thickness.I know this has…
Hi everyone a i have huge question mark in my mind.Right now i'am character artist in a volunteer animation project.And there will be fully dynamic cloth simulation in the project.I already sculpted the character and now i'am at retopo stage.The problem is i made clothes via Marvelous Designer and it gave me clothes with…
I understand when doing the figure of anything kind, it is advised to create topology that goes with the flow of the muscles. What I would like to know is when creating the clothed figure, do you still have to create the clothes' topology to follow the muscles, or create topology that goes best with that specific cloth. I…
As I understand from this page: https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/index.html you cannot use "physics" cloth + "Set Master Pose Component" to have a character + different "physics cloths"? Is there a way to let the user swap "physic cloth" + posing the…