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Unreal Engine - Modular Character + Physics Cloth

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goekbenjamin polycounter lvl 7
As I understand from this page:
https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/index.html

you cannot use "physics" cloth + "Set Master Pose Component" to have a character + different "physics cloths"?
Is there a way to let the user swap "physic cloth" + posing the mesh (by bones)?

BTW: with physic cloth, I mean that :
https://docs.unrealengine.com/en-US/InteractiveExperiences/Physics/Cloth/Overview/index.html
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