Does anybody know of a way to copy and paste vertex colors to a new Vertex Paint Modifier? I've got some models that have been vertex painted, but were collapsed down to Editable Poly. Now I'd like to add additional radiosity information, but by cooking out the radiosity information, all original vertex coloration is…
Hey Polycount! Sorry if my first post in a long while is a question but Maya has driven me into a corner! I'm in need of a blendshape driven vertex colour system that will colour my polygon's vertex colours as they are displaced from their original position. What I'm thinking of at the moment is calling the current vertex…
Well instancing the vertex color on an object means you'll be instancing the object itself anyways. That depends on the engine. Vertex color (and vertex alpha most of the time) is not that expensive now days. I've worked on plenty of project on platforms that couldn't support lightmaps so vertex color (and vertex alpha)…
Hello, i have a wierd problem with vertex color that i have never had before. I'm using 3dmax 2022 and i'm using ornatrix, so.. when i have the hair done, ornatrix always generate a vertex color for the flow i activate vertex color property in the viewport and it's white even if i apply some data channel looks totally…
I have two simple boxes with different scale and different vertex colors. I am trying to blend them using the Morpher. The shapes can be correctly blended but the vertex colors don't change. It uses the base object vertex colors. How can I blend vertex colors with the morpher ? How can I use blend shapes with blending…
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
I am trying out vertex color painting in 3dsmax. say u paint a vertex color map after asigning a vertex paint modifier, is there a way to get the initial vertex color map to display as you paint a new vertex color after applying a new vertex paint modifier especially if u need to paint with reference to the previous one in…
Hello, there. I have noticed that there are already other threads that deal with sorting vertex indices in a specific order. But, these are meant to work from different axes or camera angles. I appear to have a different situation, although similar in this regard. Currently, I have a custom rollout in which I can select…
Hello, I recently got vertex colour shading working in my mobile engine as a cheap and easy alternative to lightmapping etc, especially for large outdoor areas. The only slight problem I've encountered is exporting the data from Max. The amount of vertex colours that are generated when baking vertex lighting data in max is…
Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…