Hi,
I'am planning a level inside ue4 and I would like to use vertex painting on walls to blend multiple materials together.
I do know that I'll need a fair amount of vertexes to have nice results when blending the materials, but, should I disable LODs for assets that will have vertex painting ?
Replies
Lodding anything architectural with under a couple of hundred tris is of dubious value unless you can see a shit load of them at once.
Unreal's HLOD system does something along those lines, simplygon's runtime system can do it and several of the proprietary engines I've worked on did it.
Any time you hear the terms imposter or mesh aggregation it basically means the same thing.