Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out. I'm a python user and mel noob trying to write a custom fbx export script in Maya. I need to access some of the FBX export properties that aren't available through the standard mel fbx export commands. The official docs…
Not sure if there is one. I use perforce and do a query to see if it has been updated and if not it deletes the mcr and re-evaluates from the depot (an ms file). This is done as the menu of max is being built (as i create a menu and attach the scripts to it)
i will just lump my mudbox querys in here from now on, i was trying out the paint tools, like color paint, and it just freezes mudbox the second i touch it to my model, also,, i can't find a color pallet to pick colors, whats up?
Thanks for the replies and advice..... prefabs sound like the way to go, I'm sure I'll be back with more Unity queries... The Unity community seems to be growing pretty quickly, would be good to have a Unity specific area here like there is for UDK and Cryengine.
Hello Everyone, I have been mentoring for Game Art from a while now. Here is the profile where you can see the services and reviews Amanpreet Bajwa (topmate.io) I do a monthly QnA session which is more of a townhall meeting to answer all your questions live. Reach out to me there over free query if you have any particular…
Hi guys, After viewing a few models on the pimping forum, just wanted to query everyones technique in modelling eyelashes. I'm currently using hair and fur in maya to generate the right "clumpness and shape" before turning them to a polygon mesh... but surely, theres a better, more reliable technique? Cheers!
should be pretty easy (thats what i always think then ram my head into a wall lol). Got a snow day today so might tinker around with MoP's code. Hope he doesnt hate me. :( EDIT: Got it working though not yet in MoP's. Gonna have to browse through his script. Didnt even know I could query that haha. global proc…
(Probably best to post this query here :P) Just booted up Shogun 2, graphics options says its using basically the sandy bridge graphics instead of the 2gbs of nvidia in the unit? Wtf? How do I change that? Theres no drop down or anything.
Thank you both for your answers. Rather than creating new threads, I think I will keep asking questions in here so that I can compile your experiences for ease of reading later. Please refer to the first post for any new queries.
Trying to work on my softbody rigging but cant seem to find a basic flour bag rig tutorial. If anyone has found a good one before I'd appreciate it. Oh and I haven't been able to find one on the various tutorial sites I've frequented in the past (3dbuzz, 3dtotal etc) thanks ;p http://cryocat.blogspot.com