Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Can someone tell me a good way of going about learning how to create great highpoly works, non organic(non zbrush) such as for environtment work or armor on a character. Is tehre tutorials i cant seem to find any. Thanks! -Buddikaman-
Hey all...I love pushing polys but still cant help but wonder if theres a script for 3ds max that "pop" the lowpoly shell to fit the highpoly mesh? It would save HUGE amount of time :O Thx, Jakob
Hey, guys! The lowpoly is going through each other, and when i have my Highpoly it is not. Can someone explain to me if this is ok? Or when i bake, the lowpoly will not be showing through? Low High
Hi, I"m trying to model this shrine in highpoly and making it into lowpoly with normal map bake from high. I just need some help on how to model out the roof part so far. This is the reference I"m using, I think the roof part here looks very much like a plastic thing. This is a screen capture of the WIP I have for the roof…
Hi Guys, here a personal project I{ve been working on my free time, its a generic offroad vehicle, this is the highpoly I´m already working in the lowpoly by now, wish it should takes around 40k triangles and a couple of Shaders... more renders in my portfolio https://www.artstation.com/rfarencibia
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
Hey, does anybody know a good technique for panel lines on curved geo? For example a Space Ship. Im thinking about the following workflows but indeed they are not perfect. 1. Dynameshing the HighPoly Mesh and paint Lines with the Standart Brush (Size about 2-3, intensity 25-30 and set to sub) With Click + Shift + releasing…