That kind of artifact usually comes up when you stretch a surface too thin before you dynamesh it, try using a clay/standard brush with backface masking on and thicken the surface a little before dynameshing. You might need to bump up your dynamesh resolution as well. As for your question, I'm a fan of zspheres personally,…
Make a copy of the detailed bust, dynamesh the copy to a body, and then project the detail from the original bust to the dynamesh. edit: Actually, just activating the Project setting in the Dynamesh menu should preserve the details from the original well enough. I'd still keep a copy of the original in case you need to…
Under the Dynamesh button turn up the resolution slider to something around or above 512 Or leave dynamesh and just use the divide button from there is what i usually do
Yes, from what I understand Dynamesh is essentially an entire mesh rebuild so it will not transfer uv's. Keep using Dynamesh just bake your maps in Max or Xnormal.
Hi there, so I'm just recently wanting to get into the High to Low poly workflow, which means I am starting to learn about dynameshing and other Zbrush features. Im currently having issues figuring out how to apply smoothing after dynamesh is applied, as it barely does anything at all even when I use Smooth Stronger. It…
What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
Yeah if you have ZB4R2, Dynamesh is the way to go. Cool thing about Dynamesh is that you can mask off areas to affect, which you cannot do with the relax functionality.
so i was playing with groups loops and panel loops when i noticed this strange occurance : how does a nice set of polygroups like this : turn into this ? trying to use dynamesh with its groups functionality to maintain the polygroups
Hopefully someone can help me with this, I started with a displacement map on a plane, and got a base texture. From there I masked out a few stones and pulled them out. As you can see there is intense stretching, so I figured dynamesh would be great for re-distributing the polys, but as you can see my result is less than…