Version 6 gave me that hiccup with the clip plane values. I keep a mel script around that a coworker slammed out to properly reset the cameras. I keep the darn thing pinned to my shelf. setAttr "perspShape.nearClipPlane" 0.001; setAttr "perspShape.farClipPlane" 1000; select -r top ; setAttr "topShape.nearClipPlane" 0.001;…
sure! there must be a secret! And I wasnt lookin' for the "secret" of a well skinned and modeled simple chracter! The GTA style is that great! only 1000 polys?? Sounds low... too low, isnt it? a weapon or a head even swallow up 1000 polys! And why a non-quad? why not 512*512? do "rockstar" really used only 1000 polys? and…
1000 dollars? A laptop for that price won't be very good for either task. Building a desktop with that budget would get you a lot more usefulness out of that 1000. But, between those 2, the Asus looks like the better choice.
Hi, I've been working on Mass Effect's M8 gun. This is a university work, where I must model an object under 1000 tris. Current tris: 898 The mesh is made with floating geometry, to keep the polycount under 1000. C & C are welcome! :) Thanks!