Hey guys
I have a problem, When I am compiling my scripts, cooking and launch inside frontend, everything is ok. but when I package the game, install the game, and then launches it, it just crashes ... ( i don't have any errors zhile compiling )
there is the log :
Log: Log file open, 07/02/12 10:52:19
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKGame.ini
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9953
Init: Epic Internal: 0
Init: Compiled (32-bit): May 11 2012 08:52:03
Init: Changelist: 1260027
Init: Command line:
Init: Base directory: C:\UDK\Gamesjam\Binaries\Win32\
Log: Deleting old log file Launch-backup-2012.07.02-10.52.19.log
Init: Computer: A07375
Init: User: gamesjam
Init: CPU Page size=4096, Processors=8
Init: High frequency timer resolution =2.727587 MHz
Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=11.9GB Virtual=4.0GB
Log: Steam Client API initialized 0
Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks].GameVersion is not set. Server advertising will fail
Log: Steam Game Server API initialized 0
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows 7
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 6103MB
Init: Virtual: 4095MB
Init: PageFile: 12204MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 120.166 (measured now)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 8
Init: NumPhysicalProcessors: 8
Init: MaxSpeed: 2801
Init: CurrentSpeed: 1176
Init: CoresPerProcessor: 8
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: Unknown INTEL CPU
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000659
Init: DriverVersion: 8.17.12.9688
Init: DeviceName: NVIDIA Quadro FX 580
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 512
Init: DedicatedVRAM: 491
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=true
Init: UnbatchedDecals=true
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=false
Init: SHSecondaryLighting=true
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: MotionBlurPause=true
Init: DepthOfField=true
Init: AmbientOcclusion=true
Init: Bloom=true
Init: bAllowLightShafts=false
Init: Distortion=true
Init: FilteredDistortion=true
Init: DropParticleDistortion=true
Init: bAllowDownsampledTranslucency=true
Init: SpeedTreeLeaves=true
Init: bUseMaxQualityMode=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=false
Init: FloatingPointRenderTargets=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=false
Init: Fullscreen=false
Init: bAllowD3D9MSAA=false
Init: AllowD3D11=true
Init: AllowOpenGL=true
Init: AllowRadialBlur=true
Init: AllowSubsurfaceScattering=true
Init: AllowImageReflections=true
Init: AllowImageReflectionShadowing=true
Init: bEnableBranchingPCFShadows=false
Init: bAllowHardwareShadowFiltering=false
Init: bEnableForegroundShadowsOnWorld=false
Init: bEnableForegroundSelfShadowing=false
Init: bAllowWholeSceneDominantShadows=false
Init: bUseConservativeShadowBounds=false
Init: bAllowFracturedDamage=false
Init: bForceCPUAccessToGPUSkinVerts=false
Init: bDisableSkeletalInstanceWeights=false
Init: HighPrecisionGBuffers=false
Init: bAllowSeparateTranslucency=true
Init: bAllowTemporalAA=false
Init: bAllowPostprocessMLAA=true
Init: bAllowHighQualityMaterials=true
Init: AllowSecondaryDisplays=false
Init: MobileFog=false
Init: MobileHeightFog=false
Init: MobileSpecular=false
Init: MobileBumpOffset=false
Init: MobileNormalMapping=false
Init: MobileEnvMapping=false
Init: MobileRimLighting=false
Init: MobileColorBlending=false
Init: MobileColorGrading=false
Init: MobileVertexMovement=false
Init: MobileOcclusionQueries=false
Init: MobileUsePreprocessedShaders=false
Init: MobileFlashRedForUncachedShaders=false
Init: MobileWarmUpPreprocessedShaders=false
Init: MobileCachePreprocessedShaders=false
Init: MobileProfilePreprocessedShaders=false
Init: MobileUseCPreprocessorOnShaders=false
Init: MobileLoadCPreprocessedShaders=false
Init: MobileSharePixelShaders=true
Init: MobileShareVertexShaders=true
Init: MobileShareShaderPrograms=true
Init: MobileEnableMSAA=true
Init: MobileModShadows=true
Init: MobileTiltShift=true
Init: MobileClearDepthBetweenDPG=true
Init: bEnableParallelApexClothingFetch=true
Init: ApexClothingAllowAsyncCooking=true
Init: ApexClothingAllowApexWorkBetweenSubsteps=true
Init: ApexGRBEnable=true
Init: ApexDestructionSortByBenefit=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=9300324
Init: DetailMode=59884096
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultiSamples=0
Init: MinShadowResolution=16
Init: MinPreShadowResolution=16
Init: MaxShadowResolution=4096
Init: MaxWholeSceneDominantShadowResolution=4096
Init: ResX=0
Init: ResY=0
Init: UnbuiltNumWholeSceneDynamicShadowCascades=50
Init: WholeSceneShadowUnbuiltInteractionThreshold=0
Init: ShadowFadeResolution=1
Init: PreShadowFadeResolution=1
Init: MotionBlurSkinning=9300324
Init: SecondaryDisplayMaximumWidth=0
Init: SecondaryDisplayMaximumHeight=0
Init: MobileFeatureLevel=0
Init: MobileBoneCount=4096
Init: MobileBoneWeightCount=4
Init: MobileVertexScratchBufferSize=65536
Init: MobileIndexScratchBufferSize=9301164
Init: MobileShadowTextureResolution=0
Init: ApexDestructionMaxChunkIslandCount=1991210065
Init: ApexDestructionMaxShapeCount=1
Init: ApexGRBGPUMemSceneSize=1200
Init: ApexGRBGPUMemTempDataSize=9301220
Init: ApexGRBNonPenSolverPosIterCount=1710063025
Init: ApexGRBFrictionSolverPosIterCount=1991210087
Init: ApexGRBFrictionSolverVelIterCount=0
Init: ApexClothingAvgSimFrequencyWindow=1024
Init: ApexDestructionMaxActorCreatesPerFrame=1991205331
Init: ApexDestructionMaxFracturesProcessedPerFrame=0
Init: MaxDrawDistanceScale=0.000
Init: ScreenPercentage=0.000
Init: SceneCaptureStreamingMultiplier=0.000
Init: ShadowTexelsPerPixel=4.000
Init: PreShadowResolutionFactor=1.000
Init: ShadowFilterRadius=0.000
Init: ShadowDepthBias=0.000
Init: PerObjectShadowTransition=0.000
Init: PerSceneShadowTransition=0.000
Init: CSMSplitPenumbraScale=0.000
Init: CSMSplitSoftTransitionDistanceScale=0.000
Init: CSMSplitDepthBiasScale=0.000
Init: CSMMinimumFOV=0.000
Init: CSMFOVRoundFactor=0.000
Init: UnbuiltWholeSceneDynamicShadowRadius=0.000
Init: ShadowFadeExponent=0.000
Init: NumFracturedPartsScale=0.000
Init: FractureDirectSpawnChanceScale=0.000
Init: FractureRadialSpawnChanceScale=0.000
Init: FractureCullDistanceScale=0.000
Init: DecalCullDistanceScale=-1.#QO
Init: TessellationAdaptivePixelsPerTriangle=0.000
Init: TemporalAA_MinDepth=0.000
Init: TemporalAA_StartDepthVelocityScale=0.000
Init: MobileLODBias=0.000
Init: MobileContentScaleFactor=0.000
Init: MobileTiltShiftPosition=0.000
Init: MobileTiltShiftFocusWidth=0.000
Init: MobileTiltShiftTransitionWidth=0.000
Init: MobileMaxShadowRange=0.000
Init: ApexLODResourceBudget=0.000
Init: ApexDestructionMaxChunkSeparationLOD=0.000
Init: ApexGRBMeshCellSize=1779345068856586000000000000000000.000
Init: ApexGRBSkinWidth=1779337486473845400000000000000000.000
Init: ApexGRBMaxLinearAcceleration=0.000
Log: TEXTUREGROUP_World: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Character: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Weapon: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Cinematic: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Effects: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Skybox: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_UI: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Lightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_MobileFlattened: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Shadowmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_ColorLookupTable: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_ImageBasedReflection: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log: TEXTUREGROUP_Bokeh: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Init: Friendly System Settings:
Init: TextureDetail=Custom
Init: WorldDetail=Level5
Init: ShadowDetail=Custom
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 0
Init: UpscaleScreenPercentage=0
Init: ResX= 0
Init: ResY= 0
Init: Fullscreen=0
Init: Writing new compatibility level to ini. Composite: 3. CPU: 5. GPU: 3.
Log: Shader platform (RHI): PC-OpenGL
Log: === Critical error: ===
Fatal error!
Address = 0x136f19e (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]
Address = 0x21b6621 (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]
If anyone have any idea
Thanks a lot !
Replies
does this file exist?
look for it in explorer.