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Game crashes after installed

Hey guys
I have a problem, When I am compiling my scripts, cooking and launch inside frontend, everything is ok. but when I package the game, install the game, and then launches it, it just crashes ... ( i don't have any errors zhile compiling )


there is the log :
Log: Log file open, 07/02/12 10:52:19
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKGame.ini
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 9953
Init: Epic Internal: 0
Init: Compiled (32-bit): May 11 2012 08:52:03
Init: Changelist: 1260027
Init: Command line: 
Init: Base directory: C:\UDK\Gamesjam\Binaries\Win32\
Log: Deleting old log file Launch-backup-2012.07.02-10.52.19.log
Init: Computer: A07375
Init: User: gamesjam
Init: CPU Page size=4096, Processors=8
Init: High frequency timer resolution =2.727587 MHz
Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=11.9GB Virtual=4.0GB
Log: Steam Client API initialized 0
Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks].GameVersion is not set. Server advertising will fail
Log: Steam Game Server API initialized 0
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init:  Windows 7 
Init:  RemoteDesktop=0
Init: Memory stats:
Init:  Physical: 6103MB
Init:  Virtual: 4095MB
Init:  PageFile: 12204MB
Init: CPU stats:
Init:  MeasuredPerformanceTime: 120.166 (measured now)
Init:  Hyperthreaded: 1
Init:  NumProcessorsPerCPU: 1
Init:  NumLogicalProcessors: 8
Init:  NumPhysicalProcessors: 8
Init:  MaxSpeed: 2801
Init:  CurrentSpeed: 1176
Init:  CoresPerProcessor: 8
Init:  IsOnBattery: 0
Init:  BatteryLevel: -1
Init:  Manufacturer: Intel
Init:  CPUName: Unknown INTEL CPU
Init:  L1CacheSize: 32
Init:  L2CacheSize: -1
Init:  Architecture: x86
Init: GPU stats:
Init:  VendorID: 000010DE
Init:  DeviceID: 00000659
Init:  DriverVersion: 8.17.12.9688
Init:  DeviceName: NVIDIA Quadro FX 580
Init:  DriverName: nvd3dum.dll
Init:  PixelShaderVersion: 3
Init:  VertexShaderVersion: 3
Init:  VRAMQuantity: 512
Init:  DedicatedVRAM: 491
Init:  AdapterCount: 1
Init:  SupportsHardwareTnL: 1
Init: Machine  detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
Init: System Settings changed using SetFriendlyGraphicsSettings:
Init: System Settings:
Init:  StaticDecals=false
Init:  DynamicDecals=true
Init:  UnbatchedDecals=true
Init:  DynamicLights=true
Init:  DynamicShadows=false
Init:  LightEnvironmentShadows=false
Init:  CompositeDynamicLights=false
Init:  SHSecondaryLighting=true
Init:  DirectionalLightmaps=true
Init:  MotionBlur=true
Init:  MotionBlurPause=true
Init:  DepthOfField=true
Init:  AmbientOcclusion=true
Init:  Bloom=true
Init:  bAllowLightShafts=false
Init:  Distortion=true
Init:  FilteredDistortion=true
Init:  DropParticleDistortion=true
Init:  bAllowDownsampledTranslucency=true
Init:  SpeedTreeLeaves=true
Init:  bUseMaxQualityMode=true
Init:  SpeedTreeFronds=true
Init:  OnlyStreamInTextures=false
Init:  LensFlares=true
Init:  FogVolumes=false
Init:  FloatingPointRenderTargets=true
Init:  OneFrameThreadLag=true
Init:  UseVsync=false
Init:  UpscaleScreenPercentage=false
Init:  Fullscreen=false
Init:  bAllowD3D9MSAA=false
Init:  AllowD3D11=true
Init:  AllowOpenGL=true
Init:  AllowRadialBlur=true
Init:  AllowSubsurfaceScattering=true
Init:  AllowImageReflections=true
Init:  AllowImageReflectionShadowing=true
Init:  bEnableBranchingPCFShadows=false
Init:  bAllowHardwareShadowFiltering=false
Init:  bEnableForegroundShadowsOnWorld=false
Init:  bEnableForegroundSelfShadowing=false
Init:  bAllowWholeSceneDominantShadows=false
Init:  bUseConservativeShadowBounds=false
Init:  bAllowFracturedDamage=false
Init:  bForceCPUAccessToGPUSkinVerts=false
Init:  bDisableSkeletalInstanceWeights=false
Init:  HighPrecisionGBuffers=false
Init:  bAllowSeparateTranslucency=true
Init:  bAllowTemporalAA=false
Init:  bAllowPostprocessMLAA=true
Init:  bAllowHighQualityMaterials=true
Init:  AllowSecondaryDisplays=false
Init:  MobileFog=false
Init:  MobileHeightFog=false
Init:  MobileSpecular=false
Init:  MobileBumpOffset=false
Init:  MobileNormalMapping=false
Init:  MobileEnvMapping=false
Init:  MobileRimLighting=false
Init:  MobileColorBlending=false
Init:  MobileColorGrading=false
Init:  MobileVertexMovement=false
Init:  MobileOcclusionQueries=false
Init:  MobileUsePreprocessedShaders=false
Init:  MobileFlashRedForUncachedShaders=false
Init:  MobileWarmUpPreprocessedShaders=false
Init:  MobileCachePreprocessedShaders=false
Init:  MobileProfilePreprocessedShaders=false
Init:  MobileUseCPreprocessorOnShaders=false
Init:  MobileLoadCPreprocessedShaders=false
Init:  MobileSharePixelShaders=true
Init:  MobileShareVertexShaders=true
Init:  MobileShareShaderPrograms=true
Init:  MobileEnableMSAA=true
Init:  MobileModShadows=true
Init:  MobileTiltShift=true
Init:  MobileClearDepthBetweenDPG=true
Init:  bEnableParallelApexClothingFetch=true
Init:  ApexClothingAllowAsyncCooking=true
Init:  ApexClothingAllowApexWorkBetweenSubsteps=true
Init:  ApexGRBEnable=true
Init:  ApexDestructionSortByBenefit=true
Init:  SkeletalMeshLODBias=0
Init:  ParticleLODBias=9300324
Init:  DetailMode=59884096
Init:  ShadowFilterQualityBias=1
Init:  MaxAnisotropy=16
Init:  MaxMultiSamples=0
Init:  MinShadowResolution=16
Init:  MinPreShadowResolution=16
Init:  MaxShadowResolution=4096
Init:  MaxWholeSceneDominantShadowResolution=4096
Init:  ResX=0
Init:  ResY=0
Init:  UnbuiltNumWholeSceneDynamicShadowCascades=50
Init:  WholeSceneShadowUnbuiltInteractionThreshold=0
Init:  ShadowFadeResolution=1
Init:  PreShadowFadeResolution=1
Init:  MotionBlurSkinning=9300324
Init:  SecondaryDisplayMaximumWidth=0
Init:  SecondaryDisplayMaximumHeight=0
Init:  MobileFeatureLevel=0
Init:  MobileBoneCount=4096
Init:  MobileBoneWeightCount=4
Init:  MobileVertexScratchBufferSize=65536
Init:  MobileIndexScratchBufferSize=9301164
Init:  MobileShadowTextureResolution=0
Init:  ApexDestructionMaxChunkIslandCount=1991210065
Init:  ApexDestructionMaxShapeCount=1
Init:  ApexGRBGPUMemSceneSize=1200
Init:  ApexGRBGPUMemTempDataSize=9301220
Init:  ApexGRBNonPenSolverPosIterCount=1710063025
Init:  ApexGRBFrictionSolverPosIterCount=1991210087
Init:  ApexGRBFrictionSolverVelIterCount=0
Init:  ApexClothingAvgSimFrequencyWindow=1024
Init:  ApexDestructionMaxActorCreatesPerFrame=1991205331
Init:  ApexDestructionMaxFracturesProcessedPerFrame=0
Init:  MaxDrawDistanceScale=0.000
Init:  ScreenPercentage=0.000
Init:  SceneCaptureStreamingMultiplier=0.000
Init:  ShadowTexelsPerPixel=4.000
Init:  PreShadowResolutionFactor=1.000
Init:  ShadowFilterRadius=0.000
Init:  ShadowDepthBias=0.000
Init:  PerObjectShadowTransition=0.000
Init:  PerSceneShadowTransition=0.000
Init:  CSMSplitPenumbraScale=0.000
Init:  CSMSplitSoftTransitionDistanceScale=0.000
Init:  CSMSplitDepthBiasScale=0.000
Init:  CSMMinimumFOV=0.000
Init:  CSMFOVRoundFactor=0.000
Init:  UnbuiltWholeSceneDynamicShadowRadius=0.000
Init:  ShadowFadeExponent=0.000
Init:  NumFracturedPartsScale=0.000
Init:  FractureDirectSpawnChanceScale=0.000
Init:  FractureRadialSpawnChanceScale=0.000
Init:  FractureCullDistanceScale=0.000
Init:  DecalCullDistanceScale=-1.#QO
Init:  TessellationAdaptivePixelsPerTriangle=0.000
Init:  TemporalAA_MinDepth=0.000
Init:  TemporalAA_StartDepthVelocityScale=0.000
Init:  MobileLODBias=0.000
Init:  MobileContentScaleFactor=0.000
Init:  MobileTiltShiftPosition=0.000
Init:  MobileTiltShiftFocusWidth=0.000
Init:  MobileTiltShiftTransitionWidth=0.000
Init:  MobileMaxShadowRange=0.000
Init:  ApexLODResourceBudget=0.000
Init:  ApexDestructionMaxChunkSeparationLOD=0.000
Init:  ApexGRBMeshCellSize=1779345068856586000000000000000000.000
Init:  ApexGRBSkinWidth=1779337486473845400000000000000000.000
Init:  ApexGRBMaxLinearAcceleration=0.000
Log:  TEXTUREGROUP_World: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_WorldNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_WorldSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Character: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_CharacterNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_CharacterSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Weapon: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_WeaponNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_WeaponSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Vehicle: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_VehicleNormalMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_VehicleSpecular: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Cinematic: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Effects: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_EffectsNotFiltered: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Skybox: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_UI: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Lightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_RenderTarget: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_MobileFlattened: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_ProcBuilding_Face: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_ProcBuilding_LightMap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Shadowmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_ColorLookupTable: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Terrain_Heightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_ImageBasedReflection: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Log:  TEXTUREGROUP_Bokeh: (MinLODSize=4096,MaxLODSize=4096,LODBias=-1000,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
Init: Friendly System Settings:
Init:  TextureDetail=Custom
Init:  WorldDetail=Level5
Init:  ShadowDetail=Custom
Init:  bUseVSync=0
Init:  bUseMSAA=0
Init:  ScreenPercentage=  0
Init:  UpscaleScreenPercentage=0
Init:  ResX=   0
Init:  ResY=   0
Init:  Fullscreen=0
Init: Writing new compatibility level to ini. Composite: 3. CPU: 5. GPU: 3.
Log: Shader platform (RHI): PC-OpenGL
Log: === Critical error: ===
Fatal error!
Address = 0x136f19e  (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]
Address = 0x21b6621  (filename not found) [in C:\UDK\Gamesjam\Binaries\Win32\UDK.exe]


If anyone have any idea
Thanks a lot !

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