Thought I might answer some questions while I'm at it. Noodle!, You're absolutely right about the walls in relation to the other props in the scene, I'm gonna look in what to do about them, I'll probably just redo them and make a low poly that follows the shapes of the hi-poly in a better fashion. About the texture for the…
I guess that's where I see it differently. It is becoming more accessible, not just for programmers, but for everyone. I'm certainly no programmer either, nor do I want to be. But I like where blender is going - even in its alpha state. They are opening it up to the user in a way that is not possible in autodesk apps yet.…
I have a d70. What is your application? Do you want to have a Dslr camera? or do you want the portability and lower cost of a prosumer (point and shoot type with a non-removable lens). The only advantage the prosumer cameras have is size and maybe cost a lil bit (depending on which lens you buy woth your dslr) in the price…
[ QUOTE ] [ QUOTE ] have worked with a couple of 7 year veterans. [/ QUOTE ] Do you realize how odd that sounds? A veteran after 7 years? A dog lives longer then that. Eh, I figure my drawing skills are more important then shifting some vertices around. Zbrush is something I should play with though. My Maya teacher tells…
The Collector's Cache wants some deep sea based set for Ti7. I have a few ideas but I have no idea how to create one, so I will just post my concept here. I was reading the lore at the gamepedia. I started with Slardar then Naga Siren and Slark. I read the missing chalice after the Battle of Crey. Then I read about Slark's…
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
Hello all! Some of you may have noticed that we’re advertising for a Lead Artist, and we wanted to spread the word through the Polycount community. Last year we released Everybody's Gone to the Rapture on PS4 and now we're looking towards our next game. We’re a small, fast, passionate team, kind of like a family business…
Hey guys and gals. I recently heard about this art test ArenaNet is doing as part of their application process for hiring new character artists. I want to try for this for two reasons 1- Really really need a job! 2- It would make a great piece to add to my portfolio. heres the link to the info for the test.…
I recently spent a few weeks creating assets for a turn-by-turn physics-based iOS smash-em-up that was just released today, so I can post up all the fun stuff I got to work on! Danglesmash pits you as a Soviet space dog fighting back an alien invasion at the dawn of the space race! I handled a lot of the initial visual…
"The Worldstone's destruction, and Malthael's attempt to erase humanity have left Sanctuary a dystopian battleground, as Nephalem wield their newfound power self-servingly, even as people flock to them, seeking safety from their horrific clash! It is a far cry from the peace Diablo's defeat promised a decade ago!" [on…