Hi! I'm a first year student, so I know next to nothing I've just made a piano. I added textures. When I import into unreal it looks flat and unrealistic. I believe I need to add normal maps to the materials? The lighting just needs to look better on it. I have tried for hours to find a decent tutorial on how to unwrap my…
Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…
Hey guys, first post here and since I know one of your members actually I'll say hello to Rooster (Rich) hows it going in Newcastle buddy? Below is one of the game character for my new portfolio that I'am busy working on. As you can see he's a rather sinister looking plague doctor based on the ones from the London plague.…
Hi guys, hope you can help me with the foloowing issue I'm facing already a long time.As I started working on my unreal scene this week again I hope to clarify this issue soon. The issue is that my textured objects look totally different un UE4 then in Substance Painter, especially the roughness map.And yes, I already…
Hello guys I'm a Tech artist focused in rigging/animation and I'm looking for some freelance jobs. I've 5 years experience in industry working with games, last year I started working for a out-sourcing company that gave me the experience to work with big game projects, unfortunately I can't tell yet :( I work with maya and…
Hi. I have recently been using Unreal Engine 4; I am currently creating a PC game. I have had very little experience with UDK in the past, so I was pretty new to the software. My current task is to create a menu system, one that would appear upon pressing a key (i.e. ESC) and would have functional buttons like Resume,…
Does anyone know what programs are typically used for indie developing? I'm making 2 lists right now: - A list of programs for the long run (commercial licences of Maya, Zbrush, etc) - A list of free program alternatives for starting off (while I save money towards the programs in the first list) I was thinking of holding…
[ame=" http://www.youtube.com/watch?v=-F2FB0Axusc"]Dead Crusade- Kickstarter Video [Unreal 4] - YouTube[/ame] We recently launched the Kickstarter a few of us at polycount have been working on for a while now called Dead Crusade. If the game is something that interests you please show your support by backing the project or…
I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done…
I have recently started working more with Unity engine. It's rather fun to work with so far and an easy to use editor. However coming from an Unreal engine environment it's a big change. So naturally I have a few questions: - How do you setup the grid to be smaller? It's so large compared to my models, or am I just making…