So some parts can take hell of a long time to model once, redo, and just take longer than expected to figure out the shapes and flows. This is one of them: Overkill on the detail perhaps, but I had the refs and was doing it already so I figured why not take the extra steps. Only missing the firing pin spring, but I did…
Scott has a point. The modularity of the facial system definitely limits what's possible. *However*, the Art is at fault just as much If not more so. Tech doesn't change the fact that there are fundamental issues of anatomical naiivety that worsen matters. I dont know what school of anatomical study the EQ2 Art team…
OH man, a thousand apologizes I just noticed your message. I was going to add those rust and scuffs that are in the reference image as decals. That way I could have stronger control, resolution flexibility while maintaining a lower vert count. I just noticed the blur you mentioned that might be from the camera I have…
Ahh, cool! I'd say the scene just needs props, like reusable boulders of various size to add geometric variation to the rougher base. Which you probably planned to do already. (: There is one neat trick posted by Slum in this thread, bit extreme and intended for baking down to normal maps, but could be used at a lesser…
Smallish update. Haven't have time to work on this much today. Planning:Since this entire place is almost 100% organic, I don't think I'm going to ha ve that many modular sets. Aside from a few mushroom, rock, and stalagtite/mite sets, most of my assets will probably be unique.I want to experiment with UDK's advanced…
Hey everyone, awhile back I started branching out from just props to trying my hand at making environments for games. I figured it would be a great opportunity to learn Unreal Engine 5 while I was at it because it's just another tool in the shed and making me more versatile. This is my first ever attempt at environment…
Equation 5 Central control module from Demger Corporation for AATA Fracture L3 class armor manufactured by Asian military technology. It is the Central control unit of the modular protective complex of light class. Reliably ensures the functioning of all systems in all conditions. 中央控制模块 Equation 5 从公司 Demger 对于类预订 AATA…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
Hey I'm Scott and I published this project on Artstation https://www.artstation.com/artwork/mq6Ln1 and I'd love as much crit as people would kindly spare. I was recently declined a trainee environment position and the company didn't care to give any reason why except 'my work isn't of high standard'. So I have decided to…
Hello Polycount! I'm a new guy on here, I've always been looking on these forums and admired the work on here, I've been trying to work on my personal skills for a while to get up to the industry standard that I see here. I'm always impressed and inspired by the people here to try harder, so here's me trying to keep up…