Hi Polycount! Our USC Games team, Maestros, is looking for 3D Artists to join our development team! We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals…
"The first time the men entered the pit, the beasts retreated as far into the shadows as their chains would reach. Spears pierced the darkness and blood ebbed back into the light. Only three survived. The second time they entered the pit the wounded beasts tried to fight back. Only two survived. The third time they entered…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The Los Angeles based…
Hi there Everyone, So I am (As the Title Says) an aspiring FX Artist. I am currently working with Houdini Apprentice and learning the Node System. I just cached out my First Explosion and will post it in a Couple of Days. I'm not Fully Sure yet if I want to go into Games or Film with FX, so I'm going to Try Both Avenues.…
RNG Studios is looking for a 3D Character Artist to help fill out our new fantasy tactical game with both heroes and enemies. Your goal is to bring our character concepts to life through smartly detailed 3D models and textures in a small team, all while working remotely from the comfort of your own home. Requirements:* 2+…
Hello This is payed work, but it's not kind of freelancing you'd normally do. I have some special requirements, read below I'm looking for someone that is not expensive perferably still student to help me with modeling. I'm not talking about modeling whole characters but more like picking up a character I have done 70-90%…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
(*Final update*) So I finally wraped up the bird man! I would have loved to push the textures a bit more, but i had to close my two entries at some point. Here are my final images for Swain! Thanks for the feeback Guys! (Initial Post) Hey guys! This is my 2nd character for the contest. I'll be redesigning Swain, the master…
Hey, been working on this guy for the past couple of days as a periodic break from work. He originally was just a quick anatomy study turned generic monster, which you can see here. I mainly wanted to try out skin texturing with the Quixel Suite, and practice tweaking Marmoset 2's skin shader. After the gross initial…