I'm building a small village, and I'm trying to find out the best way to place buildings onto my terrain. I've already created and placed all of the buildings' X and Y coords. I created terrain for the village, and I'm hoping to use some sort of modifier or clever trick to place the buildings correctly on top of the…
Hi there ! It's been a long time since I've posted something on PC ! Here's my current WIP. She's some kind of space soldier. I'm prety happy with her so far, but I need some constructive criticism on what I should improve, modify or tweak to make her better. I'm working on some gear for her too, but nothing I'm happy with…
I need to rig a few monster models that the biped would not fit very well. Like a monster with a snake lower body and a human upper body. A two headed monsters, four armed monsters and things like that. Could I modify the biped or should I create a skeleton my self from bones?? I have only few months of rigging experience…
So I unwrap my model in the 2nd channel so it can be all nice and prepared for lightmapping and collapse the unwrap modifier down. Now, a while later I add some more stuff to the model and need to edit the 2nd UV channel in order to make sure all the changes are corrected but all the unwrapping I did before has…
Hey guys, I'm preparing for a Shader course I'm going to hold and I wanted to make a showcase video to inspire the students for a stylistic shader project assignment. Thought I'd share my results with you. [ame] http://www.youtube.com/watch?v=r-2YRozCGME&hd=1[/ame] Please do give me some feedback. I'm still open for…
Still have a ways to go but : Aliens have invaded the southwest, pitting Indians vs Cowboys in a game of intergalactic chess for their amusement(God complex). Both classes are being genetically modified into bio-mechanical versions of their former selves. The intent of this scene is to illustrate how the Aliens are a…
Hello everyone! I want to share my model of a Smith & Wesson Magnum 44 629cp i made in my free time. Modified magazine cause oryginal is just simple cylinder and i wanted to make it little more interesting. Model has 7361tris.Modeled in 3ds Max - low and high poly. Maps and texturing made in Substance Painter. Renders made…
Hey Guys! I've been working on a basic Biped rig fr my character in 3DS Max and I'm having a terrible time trying to figure out the envelopes for my character's Skin modifier. As a result, my character has a bunch of weird warping that I can't seem to get rid f. Can anybody help me figure out how to fix this? I've attached…
Hey everybody, This is a little project I've been cooking up during my off hours. Guys like Polygoo and Lonewolf are big inspirations of mine, and I wanted to try my hand at another gun. This one is a Saiga shotgun, sort of a mish mash of several references. Saw this thing on Sons of Guns and immediately wanted to build…
I can isoline wireframe render with TurboSmooth by just toggling Isoline Display on the modifier along with a composite material. The first material would just be a standard black diffuse with the Wire attribute checked. And done deal. But it does not work the same way with OpenSubdiv... it always renders the non-isoline…