The air conditioning is broken and its like a sauna in here so forgive me if my slowly broiling brain has missed something stupidly obvious here, but I can't seem to get the Maya 6.5 ASE file exporter to work. When I try to start it in the plug-in manager Maya comes up with an error message saying "The Operation Completed…
Thanks for the responses guys :) I ran through them all the suggestions this morning at work, testing their functionality on a few objects and characters. I ended up using a combination of your tips, and wrote up a little MEL script which I bound to the "D" key so that the detach function of 3DSMax's UV editor is…
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Well Max is a more contained package than Maya and tends to suit smaller studios better. Most features in Max seem to work better out the box. Maya a lot more clunky imo and needs MEL knowledge to make the best of the package. I'm not saying go can't use Maya on a small team, as I know there are small teams out there using…
Recently, I had the opportunity to work with Game Institute to create some FPS animations for their project 'Dead Earth.' https://www.youtube.com/watch?v=nCRQmq734g4 https://www.youtube.com/watch?v=ERGvyA7JsCQThe rigging and keyframing was done in blender using an altered Rigify skeleton, and everything was integrated and…
this is an issue I am running in to now and again in that I have a particular uv layout in max then after the model comes back from zbrush the uv's have been relaxed slighty. I don't want this happening at all. i think it might be happening when doing test normal maps in zbrush. there is a button re the normal map…
Hi guys im looking to test somestuff on my model with out putting in the textures but i cant seem to find out how to export a .Mdl im using maya 2013!?!?
Hi there :] My name is Elkanah Hoch. I'm a second year game art student at AIE Melbourne, looking for a part time internship. My portfolio: https://www.artstation.com/artist/elkanahh Resume will be sent upon request. E-mail: zurhoch@gmail.com Thank you for your time. Examples of my work:
Okay I made a little tutorial so you don't have the same problems as I did. In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I…