this is an issue I am running in to now and again in that I have a
particular uv layout in max then after the model comes back from zbrush the uv's have been relaxed slighty. I don't want this happening at all.
i think it might be happening when doing test normal maps in zbrush. there is a button re the normal map generation where it says 'smooth uvs'
could there be any other reason for this
if it works so that the uv's are smoothed every time you generate a test NM , that would be a pain in the ass
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ie even if you uncheck smooth uv's it still smooths them
will check out the re uv button also, cheers cryid
its really more of a general workflow thing, if I am iterating on head models and making small updates, I bake a quick normal map in zbrush, so need the correct uv's in place
also there is a smooth uv's option when baking normal maps, so that must do the same thing every time you bake a map