Hello everyone. I've been modelling my very first gun and I'm trying to make only quads. I'm finding it very hard, though. One example is here: http://i.imgur.com/M1qrngy.png?1?8559 I chamfered the aiming thing to make it round, but now I got a 10-gon or something. So I used the cut tool to try making them into quads:…
So I'm working on a low poly model and the curves are smooth in Maya but when I bring it to Zbrush they are all hard edges. Do I need to make a ultra rounded version with like 50 edges instead of 20 for importing into Zbrush or is there a quick fix for this sort of issue. Thanks
donno what exactly casing it for it started few days ago every edge i select doesnt get completely red, it just blinking when u move it on view port, kinda look like as if u have overlaping edges and u select 1 of them i just updated my video card driver and it didnt fix it anyone know whats wrong? using max 2012
Hi guys, I am reviewing some stuffs of study and work and I have some issues that some time troubles me, and I would love your help if you guys can 1) Should I always keep the edge flow quad/tris ?? Some time, for a small detail I need a entire edge loop for the shape that i desire and it grows my polycount 2)Sometimes to…
Hi all, Just a quick question regarding Unreal Engine. Do my models need edge support, or will they be fine without it after importing and placing into a level? I know I can import and test it, but I've never really used Unreal so I'm not sure if it will affect anything later on down the road? I've attached a picture for…
Maybe they require some kind of tile set constraints which make it easier / faster / no gaps / etc. if there are no actual rounded edges. Or netcode / network occlusion stuff requires there are perfect predictable edges where you can't peek around some slightly beveled edge.. Or it's not a bevel Or it could be magic.. <- I…
you could try to move that edge with move elastic (b,m,e) It works a bit better than normal move in this case. Also you could try and use planar brush(b,p,l) and start your stroke from the flatter area and then move to the edge and the edge will be at the same level as the flatter area. I hope it makes sense PS. also clip…
Looks like you're only beveling one edge, rather than the entire loop. If this is your intention and you just don't want the triangles to appear as faceted, you'll probably want to Right-click on the model (object mode) and choose Shade Smooth, and then either adjust the Object Data Properties: Normals: Auto Smooth Angle,…
This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…
Has anyone come across a script like this? I find myself selecting every other face or edge in an edge loop quite often. Looking for something similar to the pattern selection tools in Modo. Thanks!