Hi all,
Just a quick question regarding Unreal Engine. Do my models need edge support, or will they be fine without it after importing and placing into a level?
I know I can import and test it, but I've never really used Unreal so I'm not sure if it will affect anything later on down the road?
I've attached a picture for example of the type of edges I'm going to do on most of my assets.
Thanks,
Trevor
Replies
I thought the normal maps in UE4 were applied as a modification to the model's existing normals, not replacing them entirely? Do I have that wrong?
In any case, support edges for something like a cube will in many cases result in a better normal map bake, for reasons described in this sticky. Though I suppose you could get rid of them after the bake has been acquired.