CURRENT STATE: Hello polycounters, this is the first character I'm modeling so need feedback from you guys! At the moment I'm creating the base mesh. The final product will be a aztec figure that I'll use as a static mesh (it will be a corpse). But to make sure I'll be able to pose it, I must make sure the mesh/topology is…
The ever-popular Xoliul Shader has now been given an overhaul and we talked to the geniuses responsible for it's awesomeness. Laurens and Robbert-Jan have been hard at work and what they're come up with will surely be a huge asset to everyone here at Polycount. As always, Xoliul Shader 2 is going to be completely free but…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilitiesb) avoiding shading errors of ngons Now lets say I have the back of chair with some…
Hey there, I normally hate showcasing my art because I think its not very good and worth showing on Polycount. But I'm having difficulties time (demotivating as ever) trying to find a job, so I was wondering if you guys could look over my portfolio and give me feedback on overall usability, quality of art, suggestions on…
hi again, i want make a soft transition between this 2 geometry. i try to make it manualy but i dont like it. i see a script it called zentools in maya that relax vertexes and make good relaxation but i couldn't find good thing in max. can every body help me or any advise ? next question i make helix in maya (left ) and…
Hello people of polycount! I just finished this Inn here: 2923 triangles 2048 diffuse texture final images are screenshots from 3dsmax viewport, using flat view mode.. Aaand I was wondering if maybe you guys could help me out with some hardcore critics on it! :D I also made a progress gif for those who are interested: and…
I'm testing my normal workflow to build my wooden shack in 3DsMax and always struggled to get decent results with normals. By browsing the polycount-forum i found lots of praise for the marmoset baker, so i tried it out, and it works like a charme!.. ..Until i load my maps into 3DsMax sadly, here are some screenshots of…
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There's lots and lots of info about normal maps on Polycounts wiki (among other things). Honestly, I don't think that this is a particularly great study for learning normal maps since your high poly and low poly are almost identical there really isn't going to be much of a point in baking a normal map. Try something else…
@KingLuke: cheers for looking man! Good age to start! I didnt get into this until I was about 24ish so you should have tonnes of experience if you stick at it mate! regards texturing have a look on the polycount wiki its a vault of really good information that could help you. There are som pretty descent video tutorials…