That makes sense! But that makes me also wonder why the ID techs decided to go for an 'alternate' (lets call it this way) nmap read/generation by default, while the 'classic' nmaps we see generated everywhere else work quite well already? Or maybe the cmd line I used was not the actual one used by ID, don't know, I just…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Here is my Gundam Model that I made for fun. Their is a ton more that I want to do to it however time is my biggest problem. I am still learning how to get a nice image from Renderman. Any comments welcome.
Thanx 4 th wireframe. Keep your polygons as square as possible. Rectangular polys (long thin) don't behave well. Wherever possible don't intersect polys. It looks like you have alot of interpenetration going on. You should carve out all your internal polygons to avoid polyfighting problems and lower your model's polycount…
My question is specifically about importing custom 3D assets into the Source engine, as I'm currently working on a HL2 singleplayer mod (in pre-production atm). Has anyone got any experience in importing models and textures with Hammer? Any tips or pointers?
Hello! Some time ago I decided to devote myself to concept art, and radically changed everything in my life. I dream to create character concepts for 3D game models. Now I have several developments, one of them is completed ( https://www.artstation.com/artwork/8loWZQ ). I would like to find a 3D artist who would be…