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Videogame modelling

Parsnip
polycounter lvl 17
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Parsnip polycounter lvl 17
My question is specifically about importing custom 3D assets into the Source engine, as I'm currently working on a HL2 singleplayer mod (in pre-production atm).

Has anyone got any experience in importing models and textures with Hammer?

Any tips or pointers?

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