Share one embed of what you're working on, and give us a link to your own Topic to see more! If you post big images, or multiples, we're going to delete them. Why? See WAYWO Usage. Past Animation WAYWO threads: 2021, 2020, 2018-19, 2017, 2016, 2015.
None in Three, at the University of Huddersfield, are looking for an enthusiastic and talented character animator/rigger to come in for a 12 month contract to help towards their current project. Essential: * In-depth knowledge, and technically proficient, in using Autodesk Maya, * Proficient in creating morph targets for…
Hi I am creating a set of animations for this skeleton who lives in a dungeon. it is made for a VR game, so everything should be cycle. the skeleton used to be a guard who got killed and come back to life, he is full of hatred, and creeping about in the dungeon waiting to kill the player. I just did the first walk cycle. I…
I followed many tutorial, I compiled the script: No error related to the animation but yet my character on the gmae is alway in T pose Here the script discribing my custom pawn Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 SkeletalMesh=SkeletalMesh'Mario'…
Hello everyone! My name is Russ, and I'm currently accepting contracts for animation work in 3ds Max and Autodesk Maya. Fast turnarounds and competitive rates. Full Portfolio - https://burningice81.wordpress.com/ Latest project, Torchlight 3 https://vimeo.com/348641943
Below the animation slider/scrub are four value fields (two on each side). One on each side is to set the playback range (mouseover and it'll tell you) - so you can just have it loop the animation from 1 to 399
Wayforward is seeking an experienced 3D character animator for an action game on a new unannounced console. Experience with MotionBuilder and Mo-Cap cleanup is a big plus. This is a per-project position, but for artists that work out well there is a high probability of being kept on for future projects. Wayforward is…
What is probably the most animation-friendly shoulder topology style? I'm working kind of low poly, maybe about 2.5k for the full character Flexible for a very wide range of motions (arms over head straight up etc) Thanks! I used google images but I got some mixed results so im hoping there will be one thats almost…
Hello, I am wanting to write an exporter so I can get skeletal meshes and animation from Maya into my engine, similar to ActorX for Unreal Engine. I have a few questions, but to start things off, should I use MEL, Python, or the API for this situation? It is to my understanding that the capabilities of all of them differ…
Hey friends. I'm working on a personal animation project that revolves around hover vehicles using electric gounding coils, not unlike what you would see on a Ghost from the Halo series. I've been trying to mimic how electricity moves and looks to make it as realistic and believable as I can. I used a Noise modifier and…