As someone who is trying to build a portfolio of environmental art, what is the recommendation of how much to rely on photosourced material? I know that good textures usually need you to heavily modify the base photos to actually look good, but it still kinda feels like cheating. If you were hiring an entry level…
I noticed that FFD box and the preset FFDs don't behave the same way. Here is an example with a box FFD with 4x4x4 points vs the preset 4x4x4 FFD. It's as if the splines are created in a different method across these two modifiers. Is there any way to get the box FFD to behave like the preset FFDs? I'm asking since I want…
Does anyone know if this is possible to achieve a shader that looks like this?: (in Unity) I'm trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you. Edit: I see that…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…
I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
Any of you guys know if theres a hotkey i can bind that lets me jump past all the modifiers in the stack and go right to "Editable Poly"? By default MAX selects the highest item in the stack and i find myself having to manually select edit poly in the right hand menu when I have something like symmetry applied over top.…
hi, this character is created in mixamo fuse. I've added an attachment to it , a bag. this character is biped rigged and now i want to add the bag to the biped rig. I have tried to copy the old skin modifier but the bag awfully moves with the body( in the gif ). how do you suggest and what are other ways to create a nice…
How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation. 3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX…
Not sure if this is a stupid question/technique but I've run into a few issues while making modular assets with the normal maps I was planning on creating a few walk way panels with model variations but using the same textures between the variations. As you can see the normal maps look fine with the straight piece but are…
Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE