hi, this character is created in mixamo fuse.
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I've added an attachment to it , a bag. this character is biped rigged and now i want to add the bag to the biped rig.
I have tried to copy the old skin modifier but the bag awfully moves with the body( in the gif ).
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how do you suggest and what are other ways to create a nice bag animation(maybe with physics capable of exporting to fbx to game engines) ?
Replies
https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#search
https://polycount.com/search?Search=Biped+attach
http://help.autodesk.com/view/3DSMAX/2019/ENU/?query=Biped attach
I have added a bone to the bag, added a link constraint to the hips. animated the bones and here is what i get now.
any suggestion to make it better ?