Hi First time posting here; I have been lurking for sometime. I have been conceptualizing an Alien/Creature for some time now, and I think it's time for some critiques on the model. Now I currently don't have the concept at the moment ( @ work and will update once I'm home.) to show. I pretty much designed it off the top…
Hello Polycount, I'm working on a character for my game.It's also going to serve as a main piece in my portfolio so I need it to be as good as possible. Lore The initial description I gave him was a werewolf samurai in a Sci-Fi theme. He ended up being more an upright wolf than werewolf. His entire race has been enslaved…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
I've seen level designers run the whole gamut, as far as their artist skills are concerned. At some studios level designers only grey box out the flow and that's IT. That's what a lot of people have been describing here, but I don't actually see that too much. Those are the more pure designers who are also working on…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
VisCircle GmbH is a young and fast growing company from Hanover. Our focus is on the impressive presentation of interactive 3D real-time content on the web. Many years of know-how from various industries make us an accomplished and technologically up-to-date company. We are currently looking for an UI/UX Designer (m/f/d).…
Crytek Frankfurt is looking for a talented Cinematic Designer to help us bring our cinematics to life using the CryENGINE® 3 and Sandbox editor for a next generation FPS experience. The ideal candidate for this position should have strong cinematic, artistic and aesthetical sense in both set-design and animation as you…
Greetings, Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish. Portfolio: https://christopherarnold.artstation.com/ My skill set…
YAGER is currently seeking a talented and experienced Game Designer to
help us bring our AAA F2P project Dreadnought to the CIS territories. Join us in shaping the direction of the project
as a driving force in Game Design and push the boundaries to deliver a
unique user experience. We’re looking for people who love the…
Reach Game Studios is currently hard at work on Apathy, an open-world FPS with action-RPG/MMO, and social exploration influences, and we're looking for talented individuals to help us. A lot of the studio's team hails from AAA production backgrounds on games like Darksiders 2, L.A. Noire, the Saints Row franchise, and…