I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
We're looking for a freelance artist to do a revision of several dozen (100+) rock meshes for our game project. These rocks already have meshes and world space textures. We need geometry added for edge detail via masked textures. We require these models to have their topology cleaned up and the meshes optimized for…
Often times a modular kit gets made by one artist and used by another, so IMO you want them as robust and simple as possible. 0.5m is probably the minimum snap distance, but I would keep it to 1m if possible. The smaller your snap distance, the easier it is to misalign things and not notice. Closed meshes are generally…
So far I've figured out how to set up a series of tank track objects running along a spline representing the path of tracks on my tank model. The positioning of the tracks at each point, however, is often completely incorrect as to what it should look like in real life. The problems naturally occur around sharp bends in…
Hello everyone! I work on the game Kalyskah, it's an indie action RPG with erotic elements that we are making in Unreal Engine. As you can tell by the pictures, our main character is in need of improvements! We need someone that can model alpha blended hair, male or female, for the characters of our game. [UPDATE: WE…
Hi I'm making a free human asset pack, that can work as standalone or be used with MakeHuman, I made a reviewable sample that you can find on the site http://zeon.yolasite.com/ , though to finish the package I'm starting a crowd fund, and it didn't work well the last time, and I need your tips on how to market it right The…
You could probably get more out of the uvs / texture resolution by mirroring them instead of giving each side unique realestate. People won't see both sides of the thing at once, and with the addition of alpha planes you still would get variation and hidden seams so I don't think it would be noticeable. If its just a base,…
Hey Polycount! I'm looking for passionate 3D character modelers to join a pilot project I'm building from the ground up. This is a volunteer role for now, with real potential for paid work as the project grows. I'm not locked into a specific art style, stylized, semi-realistic, whatever you do best. As long as the quality…
Hi, I'm currently working an an ArchVis project and I'm trying to achieve the most aesthetic and believable results from the lighting bake. However I keep getting black seams at my wall intersections no matter what I do. What can I do to fix this and avoid this in the future? My walls are UV mapped and I made sure that the…