Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation.
If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one modular mesh that has room interior on one side and hallway on the other?
Should it be using a plane or a cube with a backside? How do you determine thickness of a modular wall mesh piece?
How do you determine the spacing? Is it fine if things snap to 10cm rather than half a meter or a full meter?
I have my walls as 4x3 pieces currently since my walls are 3 meters high. Should I make these just 4x4 to make it easier or does height not matter? Is 4x4 better than 3x3m?
Thanks in advance!
Replies
(Spoiler. Probably the latter)
0.5m is probably the minimum snap distance, but I would keep it to 1m if possible. The smaller your snap distance, the easier it is to misalign things and not notice.
Closed meshes are generally better than open ones for light and shadow bleed reasons.
The thickness of wall pieces will be noticeable with doorways, so you probably want that to be realistic to whatever material its supposed to be made out of, ie: cinderblocks are 20cm wide.
What you probably need to do is build block out modules of the dimensions you think you need and start working with them so you can test out snapping distances and pivot locations.
I get the sense that you're trying to plan this all out before you even start.
Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less pieces.
Wall thickness is sort of easy. Look at your reference and make the wall thickness match your needs. To clarify, lets say you know the size of a door that you need to use. Your wall needs to be thick enough for the door to fit.
Snapping value: This is general advise. Snap to a meter if possible or the highest value you can get away with. Ideally you want the user to not have to change the grid setting in the 3d engine to the smallest value because it's tedious to do this.
Texel Density as mentioned is the size your Wall is going to be in pixels.
Suggested Steps:
Note: Have the character size object in the scene while you model. This will save you a lot of frustration.
Make the largest modular parts of the warehouse first. This is a simple blockout.
Ex: SM_Wall, SM_WallDoor, SM_Floor
Import these parts into a 3d engine like Unreal and test the parts.
See if you can build the warehouse
Add extra pieces as needed. In this example I added SM_WallGate and SM_Gate
Position the pieces where you want.
Fix any problems that you see. Maybe the parts are not on the grid or some of the verts are off.
Once you do this you start to detail your parts