@another caveman Yes, Breaking the colors down and converting to svg will be the best approach like you suggested. Thanks for the suggestion and thanks for all the help. Btw, I found two mesh callibration softwares on github: Meshroom: https://alicevision.org/ Trimesh: https://github.com/mikedh/trimesh I don't think…
Hi everyone, ive been juggling about 5 projects over the last few months, and thought it was time to focus on one and get something finalised. Ive been interested in photoscanning and photogrammetry for a long time, and always dabbled in it, but had never gone through the entire process of getting a scan cleaned up and…
Hi guys, This is the announcement trailer of our project, I am working on.The idea on the project is to be able to explore the many worlds, relax, learn and play that feels real with stunning graphics.Enjoy the trailer. https://www.youtube.com/watch?v=CqcUbYIwgcQ Thanks for watching! Additional info about process: In the…
I think Mari would be more compatible with photogrammetry techniques. Only factors for me, a freelancer, that make it at a disadvantage compared to Substance tools would be the the price (although there's a massive 40% sale coming up next week for the full version) , massive data file handling considerations, and need for…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Hi, I am hoping someone here can help me. I am an archaeologist and I have been using
photogrammetry to record prehistoric petroglyphs (ancient carvings in
stone). Can you recommend any 3D enhancement
techniques that might make these faint carving stand out in the 3D model? It doesn’t
matter if the 3D model looks…
Artstaion: https://www.artstation.com/artwork/4B6a4 The purpose of this project was to render a 3D asset into a photograph I took. The car wasn't a vehicle I modelled rather I downloaded from someone else 'Rex Fu' https://grabcad.com/rex.fu-1 To get the lighting I started with some photogrammetry for the ground and then…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
In addition to lightmaps and detail maps, you can basically make any part of the model have exactly the UVs that you want a specific texture to have. It's useful when blending between different textures/material sets with whatever masks or vertex colors. Least in Unity HDRP's built-in Lit shader you can make use of the…
Progress so far Here's some of the progress I made so far, I finished the planning of my trim textures though I thought I'll post them once I start laying out the UVs of my modular set pieces. Currently I'm still on the modelling part, yet I still decided to export them to the UE4 scene. Here's some 'renders' of what the…