Hi everyone, ive been juggling about 5 projects over the last few months, and thought it was time to focus on one and get something finalised.
Ive been interested in photoscanning and photogrammetry for a long time, and always dabbled in it, but had never gone through the entire process of getting a scan cleaned up and into a game engine, in high poly.
I have now done that and got 4 different models into UE4, and im quite happy with the results. Next on the list is to make efficient low poly versions of each too.
Id love to see what you all think, and what i could improve on going into the next set.
These are all what i have excavated myself from the coast between Whitby and Robin Hoods Bay in England, and the pack is also available on my Cubebrush store too.
Pack link -
http://cbr.sh/d4qr1uPortfolio link if you'd like to see some of my personal projects and what I do at work -
https://www.artstation.com/nanopixel