Hey, Here's something that I've been looking into but can't seem to find the answer for.. When you Turbosmooth in max, you have the option to Turbosmooth by smoothing groups, which is awesome for keeping sharp edges. I haven't found this function outside of 3DS Max in any other applications. Does anybody know if such a…
What i really want to do is figure out a way to: -despeckle -smooth out -retain edge info for an uprezed image such as this: I have tried the photocopy filter and such, but maybe there are a few filters and I can make an action? I dunno, i have been plying with this problem for a while and I thought i'd ask you guys for…
Hi everyone, I created a little scene with UE 4.26 with GPULightmass and I'm getting this artifact: I checked everything: uv's, smoothing groups, ecc... Do you know how to fix this problem? https://answers.unrealengine.com/questions/956758/view.html
Hi all, I have some images that I need to convert to normal/AO/metallic/smoothness. What are the best free tools or paid ones? I remember you had bitmap 2 bpr and crazy bump years ago. Ps seems slow process. Or can you do stuff like in Painter or Mixer? Thanks decorix
Hello guys, I have strange artefacts on my model in Unity. I suppose it happened because of a normal map. I changed export option from 8bit to 16bit (in SP), and turned off compression (in Unity). Now it looks better, but still not as smooth as it should be. Do you know any way how to fix it? (In Unityt) (Substance…
as I was working on this face, I couldn't delete edges in a few places. I worked around it to get what I wanted. But then I smoothed it and got this weird seam goin on. Wasn't sure what it was and went about my business and tried to append a hole in the mesh and found that there is a border where there shouldn't be. Not…
Hey guys, I have being doing some weapons recently and was looking for some advice on the age old issue of edge loops and polygon structure. I'm trying to keep my model simple and not over complicating it with endless edge loops. But by finishing or condensing my edge loops I'm getting horrible smoothing. Its only…
I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges
hi, I just notice something strange. the problem happen when I was explaining to my friend about MIKKT and baking etc... when I make a cube with one smoothing group it gives me this weird result. the left one I baked in marmoset. the right one I baked it in substance painter which give me a clean result. using marmoset…
Hi, i wanted to ask if is it possible to make the side faces and borders of a displaced mesh ( plane ) smooth like in Arnold or another offline renderer. Here is what i mean: Arnold: Marmoset: Marmoset material settings: The displacement is a 8k seamless texture at 32 bit in PNG. Normal Map the same. The plane has over 1.5…