My goal here is to build this rifle in its entirety. I'm building every piece within a minimum accuracy of 1/100th of an inch, which may sound absurd but when everything needs to fit perfectly, minor mistakes are very large. The visual goal here is to have a 100% accurate hi-res model of a complete rifle assembly which I…
Hey guys, so to start, I'm going to post an album of all the materials I used, along with (soon) two finalized in-game videos of my Outworld Devourer horns cosmetic. But first some reference numbers. Mask1 - Red: The glow effect will occur at even 4 points above pure black (for best results use a buffer of 5-9 for…
Hey all! After watching the amazing Drew Struzan Hellboy poster DVD... [ame] http://www.youtube.com/watch?v=Cf-xlYvR1CY[/ame] ... I have been inspired to try my hand at projection techniques for illustration. Basically : projecting an enlarged loose sketch to a clean surface in order to refine an illustration further (as…
Hello guys ... just want to show you this addon i just created. Maybe someone might find it usefull. regards The PBR Texture Bakery is an addon for Blender that allows you to bake complex Cycles-materials to PBR-textures: https://blendermarket.com/products/pbr-texture-bakery-for-cycles The approach is similar to what…
Hello. This is my first post. I would like to show my first environment project that I am building for my portfolio. I am using Modo 12, zBrush, Substance Painter, Substance Designer and Unreal 4 with GPU Lightmass to build this project. I absolutely love hotrodding and motorcyling. Where 3d is concerned, I aspire to be a…
I'm learning how to bake normal maps for hard surface models. Already read the polycount wiki and watched a ton of videos which taught me a lot. Then I encountered more issues than before. Ignorance is bliss...but I want to make sexy bakes! The first problem is probably my low-poly topology. I thought I knew what I was…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Designer to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to life…
Good evening all, For a uni assignment we had to build either robots or mechs, or anything similar to those two concepts. Initially I set out to build a transformer called Arcee but I re-designed it a bit to try to make it into something more personal. In League of Legends, one of my favourite characters is Nidalee so I…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…