Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience with Blender and I worked a few months with Unreal Engine as well. Take a look at my portfolio and let me know if you we can work together.
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Some knowledge of Unreal Shader graph. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated with good time and…
The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake. It's not a real isometric…
Hey guys am trying to recreate the First person template that comes with unreal but i don't want the guns,arms etc. I just want to control the camera around the scene as it would look from a human's perspective but i cant seem to connect the controlles to the camera and i can't move. I understand you can just delete the…
Hi people, I'm trying to make an environment for a racing game but I'm not sure what's the best way to make the floor/track. I want to make a track in a city (like Need For Speed Underground game) that doesn't has a single path, so I think using splines isn't an option. Also, the track won't be flat, sometimes will go up…
Hello, my name is Carles Domingo I currently live in Spain. Looking for an opportunity in any game-related job. Graduate BTEC HND in Creative Media Production in ESAT (Escola Superior de Art y Tecnologia). I have been modeling and studying game related stuff since 2013. I'm more focused on the level design and environment…
Hi all, So I have a question about lighting in UDK. I was wondering on how you determine how many lights that need to be in your level/scene? I know some light sources are going to come from the sun if it's during the day, or even during a sunset, and some are going to come from light bulbs, lanterns, etc. However I don't…
I am looking for a few artists for an Unreal Engine 4 survival-horror game. I am currently looking for: - A 3D modeller -> Someone who can create 3D props for our environments. - A texture artist -> Someone who can create realistic textures for our 3D models and characters and for the environment. - A level designer ->…
Hi I am new to unreal and I am having same problem with grass I want grass normal in the same direction of the landscape normal but I am stuck any help would be appreciated thanks in advance