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Need tips for making tracks for racing games

arkaneXXI
polycounter lvl 10
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arkaneXXI polycounter lvl 10
Hi people, I'm trying to make an environment for a racing game but I'm not sure what's the best way to make the floor/track.

I want to make a track in a city (like Need For Speed Underground game) that doesn't has a single path, so I think using splines isn't an option. Also, the track won't be flat, sometimes will go up or down.

Something like this:
https://www.youtube.com/watch?v=qGBN13mYiBQ

I think that type of floor is very complex for using modular pieces. Should I make all the streets in a single piece and export it to Unreal Engine? Or should I do segments of the floor and then snap the pieces in Unreal? Or any other way?

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