Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
Well, when a game engine is made the programmers either choose an existing animation format and build the engine around that, or they create their own animation format to fulfill their own needs. After this they'll develop tools to convert the output from their animation software into a format accepted by the game engine.…
Disclaimer: I am a maths graduate, so my attempts at analyzing classics are layman at best. The below is my explanation of why I saw Vlad as fitting for this type of plot. I have too much fun analyzing Noxian society in my free time. [spoiler]One of my favorite short stories is "Pierre Menard, author of Don Quixote" by…
Different story here, more about Dentists that happened quite recently. Anyway I got an infection right at the root of a tooth at the back of my mouth and it hurt like hell. The dentist gave me the option of root canal surgery or just pull it. Since Root Canal surgery doesn't always work and the tooth was at the back of my…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Companies cant really just sit idle and continue to pay peoples salary if they are not working for extended periods of time, they would literally be burning money. take ubisoft montreal for example, lets say the overall average of everyones at the studio is about 75k/yr if we avg across all departments. thats about 200…
PHEW. These last few months have been incredibly exhausting and exciting! I'm going to attempt a quick recap on the Blessings of Fenghuang sets modeled by Zipfinator, textured and illustrated by SLIMEface , with skill icons, lore, and concept done by me with additional conceptual help from FudgieWudgie . I'm incredibly…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…