Hello everyone. I was going back to ZBrush tutorials to make another skill-improvement dash for myself but before that I wanted to ask something that has been bothering me for a while. When it comes to creating next-gen game assets ( lets just say an in-game character) is there a industry-wise accepted way of creation of…
Hey guy's this is actually a really noody question but I kind of just went with it until now. Texture sizes, which ones are the most common? I'm not sure if this is completley wrong or fine but I've always used like 800x800 since I was it in a tutorial a long time ago -.- Can somone please elaborate on this? I'm guessing…
Nuare Art Studio - one of top leader in graphic outsource in Eastern Europe. Our team specializes in creation of full-process graphics for major, innovative, high budget projects of AAA class. We are happy to offer you and your company the full range of services to create and produce high-quality visuals for video games,…
So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment. Also, ive just started working with this small indie team who honestly…
As i keep doing this art thing, I realize more and more that I'm not as interested in the art production as I am the game development stuff. TBH, my interest is in games as art.. creating something that interacts with the user. I'm actually spending more time focused on coding and psychology lately. The more i explore this…
Rockstar North is currently seeking an experienced programmer to focus on core engine development. We’re looking for a highly talented individual with a positive attitude, a passion for games, and a natural ability to communicate with people as effectively as with a computer. You need at least three years commercial games…
Hi everyone, i'm running out of time (and $$) to find a job so the last two months i've been really pushing to get more stuff finished and presentable for my new portfolio. While i'm still working on the layout itself, i'd be extremely grateful for any C&C on some pieces that will be going into the next version. I'l be…
Hey guys, I am working on a UDK PC game and wanted to get the verdict on DX11 from someone who is very familiar with it. Basically, ive heard alot of bad things, and some good things. I understand it works from a feature standpoint, but is it integrated well enough for it to be applicable on a full scale game? Features id…
In-Game Animator (f/m) YAGER - the developer of Spec Ops: The Line - is looking for an experienced In-Game Animator for our current AAA project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. Responsibilities * Create engaging and…
I also posted this on gameartisans but I'm pretty desperate to get this figured out asap. ==================================================================== Ok so my comp crapped out last night I'm thinking it could be the hard drive. However, if the problem is worse I'll be looking at a new comp. I'm looking into…