YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hi all, We're currently looking for 3D designers to work on an avatar creation project. The project involves designing custom avatars for our clients, which will be used in virtual reality environments such as VRChat. Requirements: Strong skills in 3D modeling and texturing Experience in creating custom avatars for VRChat…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Limbic Entertainment is looking for a talented Game Designer (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person, with a great passion for games in general, but also a good understanding of the underlying game mechanics, rulesets and development processes. You will participate in…
Games Level Designer As a Games/Level Designer you will apply experience developing mobile game and working with a talented team of game developers. Your work will enhance the player experience by scripting interesting encounters and small side quests to simulate a living world. You do this by creatively using existing…
Hey, Having grown increasingly unhappy with my design work lately, I figured I'd go ahead and attempt to get some outside feedback. Maybe someone will see something I'm not. My work is on Tumblr, ArtStation and DeviantArt. For the sake of this thread, here's a few examples: 2015: 2014: 2013: I draw quasi-realistic (in…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
Why is it that so many 'game design' courses teach you a bit of this and a bit of that, some programming, some animation, some business etc. Why can't game design courses actually focus on design? Is there anywhere that actually teaches you how to construct a level for maximum playability, or how to fit all the pieces…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…