Hey, My problem is cutting out geometry from an object. I searched for an modifier, which does that, but I couldn´t find one. So yeah^^ I´m sure about 90% in here can help me.
same mesh made in 3dcoat with and without noise modifier (in surface mode), after I import in Zbrush the one without noise works fine, the one with noise is all black, any solution no image to post since its essentially a pitch black mesh
Hey all! I am working on another project for my portfolio, this time a creepy house! This is what I have so far for the concept. I modified an existing concept and then created what I think the back should look like. Any suggestions would be great! <my perspective is poop>
Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects. More here http://www.mariussilaghi.com/products/jiggle [ame="https://www.youtube.com/watch?v=al1PV7BMgGU"]Jiggle 1.0 -…
Hi, I'm almost finished unwrapping a model in max, but as you can see in the picture all the different parts of the model have been unwrapped at a different scale to each other. Is there any modifier or plugin that will automatically change the UVs to the same scale? Or do I have to go in there and do it manually? Thanks…
Hey guys, I'm a Max user and I'm switching to Maya. I'm curious if there is some sort of way to mimic the turbosmooth modifier in Max. Primarily, the way you can set turbosmooth to respect smoothing groups. It's a nice tool for my ZBrush hard surface workflow, so I'd hate to loose it.
In max 2010, is there an option to always have editable poly NURMS active (not the modifiers but sub object)? Recently it started switching off when i deselect the object. I dunno if updates caused this or i hit the wrong key by mistake, but i'd rather have it on all the time. Any thoughts?
Hello, I am getting a very strange seam right in the middle of an open face. I used symmetry of the clean half to try and fix the issue, I also deleted the half collapsed the symmetry modifier and welded the verts and I'm still getting the issue. Anyone know what would be causing it?
Im sculpting on a cylindrical object and have 6 points of radial symetry trying to sculpt 6 points of an identical design, which is awsome, exept when I push, the point opposite of it pulls etc. I know theres proboly a modifier to solve this. Any help would be apreciated! thanks!
Hi everyone! This is something I've been working on for the past 4 days now. My goal was to learn how to combine 3DS Max's 'ProBoolean' modifier with Dynamesh in ZBrush. This is my current result, and I'm looking for ways to push my work that extra mile. I really appreciate any CC!