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M-84 Flashbang - Critique

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Zalek4 polycounter lvl 5
Hi everyone!

This is something I've been working on for the past 4 days now. My goal was to learn how to combine 3DS Max's 'ProBoolean' modifier with Dynamesh in ZBrush. This is my current result, and I'm looking for ways to push my work that extra mile. I really appreciate any CC!



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  • d_strickland
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    I like the red on the long piece. My eye is drawn to the directional dirt on the top, but i don't think that's a bad thing. Render looks great. Text looks better! I love the rust on the aluminum disk shape. I'm noticing that the colors don't match in Unreal - that's frustrating (for me because I will probably have to deal with that with my projects in unreal). The normals look the same. Biggest difference is the hex pattern not looking dark? Reflections don't seem prominent in UE4 but I'm wondering if that has to do with the angle of your flashbangs + HDRI.

    This is a solid piece Alex! Great job.

  • Zalek4
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    Zalek4 polycounter lvl 5
    Made some color variations, but I'm not sure how I feel about them. 

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