Hey guys,
I'm a Max user and I'm switching to Maya. I'm curious if there is some sort of way to mimic the turbosmooth modifier in Max. Primarily, the way you can set turbosmooth to respect smoothing groups. It's a nice tool for my ZBrush hard surface workflow, so I'd hate to loose it.
Replies
You can go to the attribute editor and on the "shape" go to smooth preview options, there's an option to choose hard edges, etc.
You can also use crease edges to make the edge, vertex selected to crease, instead of relying on smooth groups.