Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…
Hey guys, it's been a while since I posted anything! Here is a small(~10mb) asset you can drop in your Unreal Engine project to get a simple tweakable scene for showcasing your models. It has some settings you can tweak ( select the environment, change HDR intensity etc ) and I'll add more controls soon. You can download…
I was in a similar situation a few years ago. I was struggling so much to find my first job, and working on my portfolio but feeling like I was just making stuff but never getting anywhere. I got a email from a semi shady company that had me do an art test, and send the .fbx files ( i know now I shouldn't have but I was so…
Hey there! this would be my first post on this forum, I'm very excited to be apart of this community here on polycount :) Alright so I was given a generous heads up to join this forum by a dear friend Scott Homer who I've just recently completed a Games Art Degree with at the University of Hertfordshire. Taking his advice…
Hey guys and gals! I've got a favor to ask. I hope this isn't too unusual a request. I'm putting together my first serious portfolio site. Since graduation, I've been doing a lot of freelance work for small startups, and I feel confident I'm ready to start pushing for a bigger industry job. I'm looking to find the…
I'm looking to have a render that may be something similar to Clams Casino's new music videos: https://www.youtube.com/watch?v=sWeG68lNcVA (although probably not as complex as this) I have a particular object/image in mind that I want to be modelled, so that it ends up looking like a very large/epic object floating in…